Sunday 8 April 2012

Nothing like a ruler to the face

I've been working away at the combat and have run into some very annoying problems, covering just about every part of my combat so far. However as of right now the player can start combat, a random number of zombies stumble into combat, if there is more then one it shows a chibi of the waiting zombie type. The player can select both their melee and gun, and once both choice are accepted the player does it's two attacks.

If the zombie is alive at this point the zombie then picks the attack it's going to do, or possibly even heal itself, and then plays the corresponding animation. The player can kill the zombie resulting in it's death animation and if there is a waiting chibi, it will walk forwards to take the previous zombies place. Once it gets to the right location, it stops moving, one of the three possible zombies from the chibi's zombie type is spawned and the chibi is removed. It then checks to see if there is another zombie waiting, if so it then adds another chibi and combat starts again.

Tomorrow I'm going to work on adding in the 'snack' option for players to heal themselves along with fixing the zombies healing so that it is fully effective. (See video for glitch)


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