So today I worked on allowing the player to walk around the whole map, both the math and science wing. I also set up the closet to give the person playing the zombie survival guide the first time they check it with a key. Some things that I'm going to have to clean up are the detection areas for the rooms and hallways and figure out a place to put the stats btn without covering up anything. Tomorrow I am going to start on my combat, even though all the other quests still haven't been done yet. I want to focus on the combat this week and get that done, then I'll go and add all the quests and other people along later this week/early next week.
I had to rework two of the hallways a little bit and I still have some more work in order to clean them up. The doors and zombies in the windows for the middle upper hallways are a little too large so I'll make those smaller as well. I also have a bit of a problem with the user being able to get there person to walk on the edges of things like walls and lockers. This will just take some time cleaning up the hit detection areas so that enough space is left for the bottom of the person.
Overall I think after this week I should be mostly on track and I'll have enough time to finish the game while still being able to polish it some.
This blog reflects my progress that I make on different projects as I work my way though them :D Wish me luck
Showing posts with label hallway. Show all posts
Showing posts with label hallway. Show all posts
Monday, 12 March 2012
Tuesday, 31 January 2012
Hallways And Room Upgrades
It's only Tuesday but I'm posting again, I've gotten all the remaining hallways and rooms finished, just the computer pods left. I also drew up all the upgrades for the weapons. I'm falling behind slightly, haven't started my student or zombie animation yet, but at the same time I'm getting a lot done and have more work in my other classes then I thought I'd have.
This upcoming week I'm hoping to finish off the rest of my graphics and then I'll be able to sit down and tackle the animation. I was talking to Ayla, my girlfriend of four years, and she was telling me that someone in her class was using flash and discovered a tool that allows characters to be linked together, allowing for easier animation. I'm going to definitely check this out before I start animation, if it works like I understand, then it will end up saving me a lot of time and frustration.
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| Weapon Upgrades |
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