So today I worked on allowing the player to walk around the whole map, both the math and science wing. I also set up the closet to give the person playing the zombie survival guide the first time they check it with a key. Some things that I'm going to have to clean up are the detection areas for the rooms and hallways and figure out a place to put the stats btn without covering up anything. Tomorrow I am going to start on my combat, even though all the other quests still haven't been done yet. I want to focus on the combat this week and get that done, then I'll go and add all the quests and other people along later this week/early next week.
I had to rework two of the hallways a little bit and I still have some more work in order to clean them up. The doors and zombies in the windows for the middle upper hallways are a little too large so I'll make those smaller as well. I also have a bit of a problem with the user being able to get there person to walk on the edges of things like walls and lockers. This will just take some time cleaning up the hit detection areas so that enough space is left for the bottom of the person.
Overall I think after this week I should be mostly on track and I'll have enough time to finish the game while still being able to polish it some.
This blog reflects my progress that I make on different projects as I work my way though them :D Wish me luck
Showing posts with label movement student talking screen main start wake up parent zombie rpg coding as3 flash game. Show all posts
Showing posts with label movement student talking screen main start wake up parent zombie rpg coding as3 flash game. Show all posts
Monday, 12 March 2012
Tuesday, 28 February 2012
Walking can be frusterating
Today was a snow day and that can only mean one thing, lots of time for working on my self directed. I came over to the school at 12:30 and finished working at 6:30, in that time a was able to get my person to walk around the screen without being able to walk outside the bounds. I also got my first parent so that the student can walk over and talk to them, I've only gotten as far as the first conversation and accepting the first quest but I'm happy. The way I'm trying to build the code allows for things like the current room, npc and student that you're playing to be stored in a variable, allowing for a lot of the code to be used for all the rooms and parent/other student interaction, cutting back on the time it will take to add each room.
One major problem I was running into was getting the student you're playing as to walk where you click, while maintaining a reasonable speed. I ended up having to start a new test file to figure out what I needed, then copy it over to my main file and use the same structure but different variable names.
I'm really happy with how this is coming along and I can't wait to work on it more this week.
One major problem I was running into was getting the student you're playing as to walk where you click, while maintaining a reasonable speed. I ended up having to start a new test file to figure out what I needed, then copy it over to my main file and use the same structure but different variable names.
I'm really happy with how this is coming along and I can't wait to work on it more this week.
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