Today I was able to get some work done on both the board game I'm creating as well as a flash game that I'm making for one of my other classes. For the board game I created a table that shows how many resources are gained depending on the number of groups currently at the same resource as well as the six different disasters that can occur on the island. I'm going to take the disaster's I've created and put them onto cards that show how much damage a disaster does depending on the current age that the island is on.
Earthquake
Lava Flow
Lightning
Rockslide
Tidal Wave
Raining Frogs
This blog reflects my progress that I make on different projects as I work my way though them :D Wish me luck
Showing posts with label card. Show all posts
Showing posts with label card. Show all posts
Tuesday, 22 January 2013
Disaster Strikes
Saturday, 19 January 2013
Time for some survival
So I haven't gotten around to making any more cards for the triple S game, however I'm now back at school for another semester in order to get my Game Design degree. I have three major projects until April so I'll be updating this blog with the progress I'm making on those. That being said I've designed 18 cards for a board game that is one of the projects.
It's all about making sure your tribe survives the longest on a island that is prone to many natural disasters. You can build structures that grant bonuses to your tribe, however you need resources in order to build them. There are three technological ages that the island will go through, changing after a certain rounds have gone by, a round is made up of every surviving tribe going once. The ages are Wood, Stone and Metal. An example on how building things goes is if it's the Stone age, you can build anything that's Wood or Stone as long as you have the necessary resources however you can't build Metal things even if you do have the required Metal resources.
There will be places that these resources can be collected on the board by each tribes group of explorers. If they're within the general area of a resource, indicated on the board, the group gathers one of the resource however if the group is right on the resource than the group gathers five of the resource, divided by the number of groups that are on the same resource.
I'll go into more details as I'm producing the game however that's a general overview of some parts of it. Here are the building cards that can be bought with the resources:
It's all about making sure your tribe survives the longest on a island that is prone to many natural disasters. You can build structures that grant bonuses to your tribe, however you need resources in order to build them. There are three technological ages that the island will go through, changing after a certain rounds have gone by, a round is made up of every surviving tribe going once. The ages are Wood, Stone and Metal. An example on how building things goes is if it's the Stone age, you can build anything that's Wood or Stone as long as you have the necessary resources however you can't build Metal things even if you do have the required Metal resources.
There will be places that these resources can be collected on the board by each tribes group of explorers. If they're within the general area of a resource, indicated on the board, the group gathers one of the resource however if the group is right on the resource than the group gathers five of the resource, divided by the number of groups that are on the same resource.
I'll go into more details as I'm producing the game however that's a general overview of some parts of it. Here are the building cards that can be bought with the resources:
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Friday, 11 January 2013
Those cards look kinda old....
I've finished turning all the monsters I've made so far into cards. I didn't have the original files however so I had to download the pictures from this blog and go from there. I'll most likely go back and sub in the vector art later, in order to get back some of the details that were lost. However since I already have the monster position,name and stats for each card, it shouldn't take long.
Card Look
It's a new year and about time I started working on the card game again. I've been pretty busy however I'm finding some spare time right now so what better then to make some progress with this game. This is the look for the cards that I'm thinking about going with, might change the layout after I've finished all the monsters and figure out exactly how I'm going to layout the playing screen. I'm probably going to work on getting more of the monsters done up this weekend.
For the card game you use chips that are in the shape of blood drops. I've come up with two possible concepts for how they look, I'm leaning more towards the second one right now. The 'twinkle' is going to be animated and fade in/out as time goes on.
For the card game you use chips that are in the shape of blood drops. I've come up with two possible concepts for how they look, I'm leaning more towards the second one right now. The 'twinkle' is going to be animated and fade in/out as time goes on.
Thursday, 22 November 2012
Some monsters still have heart :D
Today I got another three monsters done. I really like the way that these came out, my favorite has to be Lovesick Heart.


Name : Lovesick Heart
Speed : 3
Strength : 5
Sexy : 1
Uncommon
Name : Bower Hat Brawler
Speed : 3
Strength : 4
Sexy : 2
Uncommon
Name : Atomic Waste
Speed : 2
Strength : 6
Sexy : 1
Uncommon


Name : Lovesick Heart
Speed : 3
Strength : 5
Sexy : 1
Uncommon
Name : Bower Hat Brawler
Speed : 3
Strength : 4
Sexy : 2
Uncommon
Name : Atomic Waste
Speed : 2
Strength : 6
Sexy : 1
Uncommon
Tuesday, 20 November 2012
And the creatures keep on coming!
Got a few more finished today :D
Name : Old Lady Velma
Speed : 2
Strength : 2
Sexy : 8
Rare
Name : Manly Beans
Speed 3
Strength : 3
Sexy : 6
Rare
Name : Ac-U Puncture
Speed : 4
Strength : 3
Sexy : 2
Uncommon
Name : Gentleman Cannon
Speed : 4
Strength : 4
Sexy : 1
Uncommon
Name : Old Lady Velma
Speed : 2
Strength : 2
Sexy : 8
Rare
Name : Manly Beans
Speed 3
Strength : 3
Sexy : 6
Rare
Name : Ac-U PunctureSpeed : 4
Strength : 3
Sexy : 2
Uncommon
Name : Gentleman Cannon
Speed : 4
Strength : 4
Sexy : 1
Uncommon
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Monday, 19 November 2012
Guess it's all about the flesh color
So I had some more time today so drew up three cards for the card game I'm developing.
Name : Weedle The Needle
Speed : 5
Strength : 3
Sexy : 1
Uncommon
Name : Surly Mop
Speed : 2
Strength : 2
Sexy : 2
Common
Name : Tonne of Flesh
Speed : 1
Strength : 4
Sexy : 1
Common
Name : Weedle The Needle
Speed : 5
Strength : 3
Sexy : 1
Uncommon
Name : Surly Mop
Speed : 2
Strength : 2
Sexy : 2
Common
Name : Tonne of Flesh
Speed : 1
Strength : 4
Sexy : 1
Common
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Sunday, 18 November 2012
A few more Monsters
I've been working at an internship recently so I haven't had much time for side projects. Today I thought I'd a few more monsters finished for a card game I'm making in my spare time. I used some pencil sketches I'd already done up to base these off of. I used the pen tool to outline everything, then colored it. They won't have to animate at all, since they're pictures on cards, so I made them all graphics instead of MovieClips. This will save a little on memory when using them in the game.
Name : Bucket Bill
Speed : 1
Strength : 3
Sexy: 2
Common
Name: Super Fat Cute Cat
Speed : 1
Strength : 2
Sexy : 6
Uncommon
Name : Unlikely Pear
Speed : 1
Strength : 2
Sexy : 3
Common
Name : Warpen Worm
Speed : 7
Strength : 3
Sexy : 2
Rare
Speed : 2
Strength : 3
Sexy : 1
Common

Name : Sassy Slug
Speed : 1
Strength : 2
Sexy : 3
Common
Name : Motorized Cityscape
Speed : 4
Strength : 1
Sexy : 1
Common
Sunday, 7 October 2012
Concept Art
Name: Sir Nom
Type: Uncommon
Speed: 2
Strength: 5
Sexy: 2
Name: Tony Trapper
Type: Common
Speed: 2
Strength: 3
Sexy: 1

Name: Party Crasher
Type: Rare
Speed: 5
Strength: 2
Sexy: 5
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