Showing posts with label card. Show all posts
Showing posts with label card. Show all posts

Tuesday, 22 January 2013

Disaster Strikes

Today I was able to get some work done on both the board game I'm creating as well as a flash game that I'm making for one of my other classes. For the board game I created a table that shows how many resources are gained depending on the number of groups currently at the same resource as well as the six different disasters that can occur on the island. I'm going to take the disaster's I've created and put them onto cards that show how much damage a disaster does depending on the current age that the island is on.




Earthquake


Lava Flow


Lightning


Rockslide


Tidal Wave


Raining Frogs

Saturday, 19 January 2013

Time for some survival

So I haven't gotten around to making any more cards for the triple S game, however I'm now back at school for another semester in order to get my Game Design degree. I have three major projects until April so I'll be updating this blog with the progress I'm making on those. That being said I've designed 18 cards for a board game that is one of the projects.

It's all about making sure your tribe survives the longest on a island that is prone to many natural disasters. You can build structures that grant bonuses to your tribe, however you need resources in order to build them. There are three technological ages that the island will go through, changing after a certain rounds have gone by, a round is made up of every surviving tribe going once. The ages are Wood, Stone and Metal. An example on how building things goes is if it's the Stone age, you can build anything that's Wood or Stone as long as you have the necessary resources however you can't build Metal things even if you do have the required Metal resources.

There will be places that these resources can be collected on the board by each tribes group of explorers. If they're within the general area of a resource, indicated on the board, the group gathers one of the resource however if the group is right on the resource than the group gathers five of the resource, divided by the number of groups that are on the same resource.

I'll go into more details as I'm producing the game however that's a general overview of some parts of it. Here are the building cards that can be bought with the resources:







Friday, 11 January 2013

Those cards look kinda old....

I've finished turning all the monsters I've made so far into cards. I didn't have the original files however so I had to download the pictures from this blog and go from there. I'll most likely go back and sub in the vector art later, in order to get back some of the details that were lost. However since I already have the monster position,name and stats for each card, it shouldn't take long.




Card Look

It's a new year and about time I started working on the card game again. I've been pretty busy however I'm finding some spare time right now so what better then to make some progress with this game. This is the look for the cards that I'm thinking about going with, might change the layout after I've finished all the monsters and figure out exactly how I'm going to layout the playing screen. I'm probably going to work on getting more of the monsters done up this weekend.


















For the card game you use chips that are in the shape of blood drops. I've come up with two possible concepts for how they look, I'm leaning more towards the second one right now. The 'twinkle' is going to be animated and fade in/out as time goes on.

Thursday, 22 November 2012

Some monsters still have heart :D

Today I got another three monsters done. I really like the way that these came out, my favorite has to be Lovesick Heart.



Name : Lovesick Heart

Speed : 3

Strength : 5

Sexy : 1

Uncommon






Name : Bower Hat Brawler

Speed : 3

Strength : 4

Sexy : 2

Uncommon









Name : Atomic Waste

Speed : 2

Strength : 6

Sexy : 1

Uncommon


Tuesday, 20 November 2012

And the creatures keep on coming!

Got a few more finished today :D

Name : Old Lady Velma

Speed : 2

Strength : 2

Sexy : 8

Rare

Name : Manly Beans

Speed 3

Strength : 3

Sexy : 6

Rare






Name : Ac-U Puncture

Speed : 4

Strength : 3

Sexy : 2

Uncommon
Name : Gentleman Cannon

Speed : 4

Strength : 4

Sexy : 1

Uncommon

Monday, 19 November 2012

Guess it's all about the flesh color

So I had some more time today so drew up three cards for the card game I'm developing.

 Name : Weedle The Needle

Speed : 5

Strength : 3

Sexy : 1

Uncommon
 Name : Surly Mop

Speed : 2

Strength : 2

Sexy : 2

Common

Name : Tonne of Flesh

Speed : 1

Strength : 4

Sexy : 1

Common

Sunday, 18 November 2012

A few more Monsters



I've been working at an internship recently so I haven't had much time for side projects. Today I thought I'd a few more monsters finished for a card game I'm making in my spare time. I used some pencil sketches I'd already done up to base these off of. I used the pen tool to outline everything, then colored it. They won't have to animate at all, since they're pictures on cards, so I made them all graphics instead of MovieClips. This will save a little on memory when using them in the game.

 Name : Bucket Bill

Speed : 1

Strength : 3

Sexy: 2

Common
 Name: Super Fat Cute Cat

Speed : 1

Strength : 2

Sexy : 6

Uncommon
 Name : Unlikely Pear

Speed : 1

Strength : 2

Sexy : 3

Common
Name : Warpen Worm

Speed : 7

Strength : 3

Sexy : 2

Rare
Name : Moo Moo Monster

Speed : 2

Strength : 3

Sexy : 1

Common




Name : Sassy Slug

Speed : 1

Strength : 2

Sexy : 3

Common






Name : Motorized Cityscape

Speed : 4

Strength : 1

Sexy : 1

Common

Sunday, 7 October 2012

Concept Art


This is some concept art for a mini game that I'm designing.  These are going to be different cards in that game.












Name: Sir Nom
Type: Uncommon

Speed: 2
Strength: 5
Sexy: 2




Name: Tony Trapper
Type: Common

Speed: 2
Strength: 3
Sexy: 1










Name: Party Crasher
Type: Rare

Speed: 5
Strength: 2
Sexy: 5