Showing posts with label rough. Show all posts
Showing posts with label rough. Show all posts

Friday, 27 January 2012


Combat Screen
This week hasn't been as productive as last week, too many other projects and meeting going on, however I did get all 15 weapons created, the combat screen layout and graphics finished and several hallways drawn.

One problem I did run into was when I was placing all the weapons into the students hands for the combat screen. The MP3 player that I had drawn for the first tier of blunt weapons just didn't fit into his hand like I wanted, causing the hit zone to be way off from the Baseball-Bat and Crowbars hit zones. This would mean that I'd have to create two different attacking animations for the blunt weapons, and I'm already looking at around 9 animations for the students so I just changed the MP3 player to a Hammer, and switched out everything that had the MP3 player with the Hammer.

I feel like I haven't fallen behind schedule yet, however I will need to put quite a few hours into this next week to stay on track.

Friday, 20 January 2012

Week 1 of Zombie RPG



So my project has been approved and I'm now into creating the assets for the game. I've drawn the rough working versions for the four students and the twelve zombies. I've also drawn the rough working version for the chibis of the students, the four zombie types and the two parents. For each set of three zombies, it takes me about two hours to get them from a rough sketch to bodies that are colored and can be animated; the chibi's took about thirty minutes each.
One thing that I started using a lot was the swap button for graphics, this would allow me to just duplicate a zombie and all the body parts, then just change the individual parts and swap them out on the duplicated zombie, saving about 10 minutes with each zombie skin, just setting up the body structure and creating new graphics for all the moving parts.
Something that I noticed after doing several zombies was the speed it took, to go from the rough idea to a working rough section, was decreasing and I was creating cleaner drawings quicker. I'm glad to see some improvement after just one week, who knows where I'll be by the end of this product.