Showing posts with label detection. Show all posts
Showing posts with label detection. Show all posts

Wednesday, 29 August 2012

Mini me

I've been working on getting the mousetraps to work, killing a rat if it's ready when the rat walks past it. I also have it so once the trap has been released, a counter starts that doesn't allow the trap to be rearmed until a given amount of time has passed, which can be reduced by upgrading the mouse trap speed stat. Another thing that I worked on is getting it so the hit detection area for the garbage isn't based upon hard-coded numbers, but instead based upon where I place the top and right hit points, the bottom and left are based off the origin. This allowed me to remove the generic background I had been using as the basic hit box, and instead have the invisible hit box suited for each different shaped garbage. I also scaled down the size of just about everything, from the garbage and mousetrap, to the rubbish and rats. Lastly I've added in a background to the level that changes depending on which level the user is currently playing.


This is a video taken before most of the work was done described in this post.


This is a rough animation I did for the instructions book.