Game Development Walkthrough
This blog reflects my progress that I make on different projects as I work my way though them :D Wish me luck
Tuesday, 27 May 2014
Wednesday, 30 January 2013
Enemy fighters all around
Labels:
as3,
coding,
cool,
development,
fighters,
flash. game,
help,
ken,
opponent,
special,
terror,
tower,
wheadon
All the fighters in a tower
I've created the tower sections along with the fighters and items that can be placed inside them. Most of the towers have three different states, normal, armored and heavily armored, the only section that's different is the spiked tower which just has basic spikes and advanced spikes. The different fighters each can be placed in a tower section, and these will be used to damage the opponents towers.
Labels:
app,
application,
armor,
as3,
assets,
bow,
creation,
crossbow,
damage,
development,
fighter,
flash,
game,
interesting,
new,
spike,
sword,
terror,
tower
Sunday, 27 January 2013
Bed Bugs are such a pain
I've been starting work on creating a game that is about killing and destroying bed bugs from a home. Recently I've had to create some assets to show the manager of this project in order to try and get approval. These are the assets that I've created along with a few page layouts for some screens, along with a number 0-9 that's for an infestation counter.
Labels:
asset,
bed,
bug,
co2,
development,
dog,
flash,
game,
hamster,
heater,
infestation,
number,
page,
screen,
soap,
steam
Wednesday, 23 January 2013
Tower Terror
I did some work on a game I'm making about Bed Bugs today, just figuring out some details and getting conformation on the title screens layout I proposed. I also worked some on the flash game that I'm creating for a project called Tower Terror. I ended up drawing three of the fighters and the logo for the game. I have done around half of another fighter however I'm going to finish that tomorrow. For the main title screen of the Tower Terror game I'm planning on having two towers exchanging fire and a chibi like tower in the middle which is really made up the buttons for navigation.
Everything except the buttons in the middle is still rough.
Everything except the buttons in the middle is still rough.
Tuesday, 22 January 2013
All them cards :D
The cards are finished for the disasters. I might change the layout slightly before the finished game however this is good enough for now.
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